Blockbench puts all the tools at your disposal to make the creation process of low-poly models as easy as possible. Use cuboids to get that Minecraft aesthetic, or create complex low-poly shapes using the mesh modeling tools.

Texturing Tools

Create, edit and paint texture right inside the program. Create or import palettes, paint, or draw shapes.

Blockbench can automatically create a UV map and template for your model so that you can start painting right away.

You can paint directly on the model in 3D space, use the 2D texture editor, or connect your favorite external image editor or pixel art software.

Animations

Blockbench comes with a powerful animation editor. Rig your model, then use position, rotation and scale keyframes to bring it to life. Use the graph editor to fine-tune your creation.

Animations can later be exported to Minecraft: Bedrock Edition, rendered in Blender or Maya, or shared on Sketchfab.

Plugins

Customize Blockbench with the built-in plugin store.

Plugins extend the functionality of Blockbench beyond what it's already capable of. They add new tools, support for new export formats, or model generators.

You can also create your own plugin to extend Blockbench or to support your own format.

Free and Open Source

Blockbench is free to use for any type of project, forever, no strings attached.

The project is open source under the GPL license.

What's New

Read the complete release notes here.

  • Fixed #2355 Screenshot model crops out bottom and rightmost pixel row
  • Fixed pixel perfect option in brush presets is not being saved
  • Fixed icons being squashed together in some UIs
  • Fixed start screen style issues
  • Fixed issue with load order of auto-backups
  • Fixed empty line with colon in "Scale" dialog
  • Fixed issue where tiny mesh corner pixels cannot be painted at 32x uv size
  • Fixed #2347 modded entity export issue in older formats
  • Improved Molang Keyframe recognition for "M" icon
  • Clear GPU cache after every restart on Linux to solve GPU issue with shader materials
  • Fixed outliner multi-selection issues on touch screens
  • Fixed #2204 Issue with armature animation rotations in glTF
  • Fixed rare mesh painting issue
  • Ensure flipbook suggested mcmeta filename contains .png
  • Fixed #2345 Discontinuous keyframe post values can't be edited in mixed group
  • Fixed #2320 Flip Animation creates wrong keyframe at timestamp 0
  • Fixed pinned auto UV not using the correct offset on bedrock blocks
  • Fixed 3D brush cursor including flipbook texture UV offset
  • Fixed pasted texture selection appearing on top layer instead of the selected layer
  • Fixed displayed face texture when cube face still has texture assigned in group texture formats
  • Fixed #2340 Texture field in project files is false for unset textures
  • Fixed selecting edges not unselecting faces internally

Technical Changes

  • Added change_children field for outliner toggles
  • Updated electron to 30.0.8